Multimate
Multimate

Games 0 games reported

GameCreated byVer

Start a Game

Describe the multiplayer game you want. We generate a complete, runnable client (host-authoritative on sandbox-lobby — no server code), register an app + key for it, and bundle everything into a zip you can download, unzip, and open locally.

Claude builds billed to:
GPT builds billed to:
Keys are encrypted at rest (never shown again) and used only for your own generations.
none available

Generate now calls the API (token cost) and builds the game for you. Download template is free — it registers the app + key and gives you a zip scaffold (prompt, features, full engine docs) for a local agent to build, then re-upload.

Engine

Engine proposals (GitHub )

Engine-change requests filed by game agents (they write engine-proposals/*.md in a game repo). Approve to queue for the engine team, or reject.

Changelog what changed, when, and in which version

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System Status

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Last 24 hours

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Restarts & outages

Live rooms

AppRoomGameModePlayers

Token use

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Recent calls

When Kind User Game Provider / model In Out Cost Note

Nightly playtests

Every hosted game gets a headless bot-room nightly at 3:00 — boots the live build in the Net Lab with 3 bots and checks it loads, draws, keeps animating, and throws no errors. A newly-failing game gets a bug-report issue filed in its repo (auto-closed on recovery).

The same run scans each game against the Terms (safe for minors + only material the creator owns). A review or flagged verdict files a report in the Reports tab — the scanner never unpublishes anything, it just routes a human.

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Player reports

When Game Reason Reported by Status Actions
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Ignored reporter IPs

IPNoteAdded byAdded

Users

Username Role Groups Status Token usage API key Terms Joined
Alpha signups from multimate.net, emails AES-encrypted at rest. Grant account creates a login (role: user), shows the credentials once, and — when the mailer is configured — emails a branded invite automatically (otherwise the email link drafts one for you). Signups also get a branded "you're on the list" confirmation. Time/visit columns come from the landing page's first-party counters (older signups predate them). The red badge counts new signups only — Mark read acknowledges one without granting or deleting it.
EmailSigned upTime on pageVisits beforeVisits afterStatus
License groups
NameSlugMembersNoteCreated
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Asset library

TitleAuthorLicenseUnitsSizeAccess

Settings

Server-Authoritative Rulesets

Most games run on the generic sandbox / sandbox-lobby relays — the server just passes messages and the game logic lives client-side (the feel contract). These are the bespoke server modules registered on the gateway that enforce their OWN rules server-side (turns, clocks, move validation) — used when a game must be authoritative / anti-cheat (e.g. chess, checkers). Each module below shows its protocol: what it accepts (client → server) and emits (server → client).

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Music + Sound Sound encode
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